In this book, you'll learn |
Foundation Actionscript 3.0 Animation: Making Things Move!
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The Essential Guide to Flex 2 with ActionScript 3.0
Understand MXML containers |
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Advanced ActionScript 3 with Design Patterns
Today's ActionScript-based applications require increasingly sophisticated architectures and code. This book aids intermediate and advanced ActionScript developers in learning how to plan and build applications more effectively. You'll learn how to apply design patterns as solutions to common programming scenarios. Beyond a reference, Advanced ActionScript with Design Patterns is a practical guide complete with sample mini-applications illustrating each design pattern. The accompanying CD includes a trial version of Flash 8 along with all the lesson files needed to work with the text. |
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ActionScript 3.0 Cookbook
Well before Ajax and Microsoft's Windows Presentation Foundation hit the scene, Macromedia offered the first method for building web pages with the responsiveness and functionality of desktop programs with its Flash-based "Rich Internet Applications". Now, new owner Adobe is taking Flash and its powerful capabilities beyond the Web and making it a full-fledged development environment. |
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Programming Actionscript 3.0
This manual provides a foundation for developing applications in ActionScript™ 3.0. To best |
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Teach Yourself Flash MX ActionScript in 24 Hours
Macromedia Flash delivers sound, interactivity, graphics, and animations across multiple browsers and platforms. It enables developers to create interactive interfaces and distinctive Web applications. ActionScript is the behind-the-scenes programming language that offers greater control and functionality in Flash programming. |
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Actionscript 3.0 Cook Book
Depending on the user this book can be used in different ways. The first way is to find specific answers to certain situations that may arise from everyday programming. The tables of contents are broken down into discrete sections pertaining to one aspect of AS3. If you are looking for help on string formatting a quick glance in the TOC will be a great start. In each section it is further broken down into sub-sections each addressing a particular point or "problem" that needs to be resolved. These sections are broken down into "Problem", "Solution" and "Discussion". Most sections show a short problem and solution but the meat of the text resides in the discussion portion. With the combination of code and explanation really breaks down the problem to a level most developers can understand. Additional footnotes are used to tie concepts together from section to section or "recipe to recipe". The second way to read this book is cover to cover. Even though these topics are broken down in specific problems, learning from "quasi-real world issues" are always a great way to learn. To be honest I would have also preferred a table of contents with the actually problems mentioned in each section. I saw myself having to thumb through the whole book getting acquainted with what it had to offer. If there is that link established then when I do encounter that issue my mind will remember that I read something similar in this book. My overall impression was positive and will keep this book handy for future reference. |
Labels: Actionscript
ActionScript for Designers
Guides to using Flash abound (see Computer Media, LJ 1/02 and LJ 5/1/01), but these two do an exceptional job of highlighting more advanced techniques and helping developers push the boundaries of the software's capabilities. Helping intermediate Flash users learn by example, ActionScript focuses entirely on using Flash's built-in scripting language from a designer's perspective. All exercises and source code are located on a companion web site. For advanced developers, Samurai assumes a solid foundation in ActionScript, as well as additional web languages. Its useful features include "showcase" projects (available on the companion CD-ROM), which demonstrate covered techniques. Topics include 3-D, dynamic Flash, and integrating Flash with XML and JavaScript. Larger libraries should consider both where advanced design titles circulate. |
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Lynda.com - ActionScript 3.0 in Flash CS3 Professional Beyond the Basics
Taking the principles and skills taught in ActionScript 3.0 in Flash CS3 Professional Essential Training, Adobe Certified Instructor Todd Perkins demonstrates how to put them to practical use in this course. Todd fully explores ActionScript's most powerful features, including creating advanced navigational interfaces and special effects using XML data and adding accessibility to files via closed captioning. Exercise files accompany the tutorials. |
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Total Training - Advanced Flash® Professional 8: Next Level ActionScript
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Actionscript Para Flash Mx
Con el lanzamiento de Flash MX, crear scripts en Flash ha pasado de ser una habilidad deseable, a ser una habilidad esencial en el mundo del dise?o de páginas Web. ActionScript es, sencillamente, el centro neurálgico en Flash, y no es de extrañar que la mayoría de las mejoras de Flash MX se basen en estos scripts. ¿Verdad que ActionScript son esos engorrosos códigos que hacen los programadores? Falso. |
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ActionScript 3.0 Game Programming University (Paperback)
Gary Rosenzweig’s ActionScript 3.0 Game Programming University shows you how to use ActionScript, the programming language behind Flash CS3 Professional. The lessons teach you all the basics of ActionScript programming through game examples, but the code can be easily adapted to non-game-oriented projects, such as web training and advertising. Written by a real-world Flash developer, this book presents you with the source code of 16 complete games and lays the foundation for you to create your own games. Gary also provides a companion website - flashgameu.com, which contains files, updates, new content, Gary’s blog and much more. |
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Cartoon Smart ActionScript Collection DVD
Downlaod: |
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ActionScript 3.0 Design Patterns: Object Oriented Programming Techniques
Now that ActionScript is reengineered from top to bottom as a true object-oriented programming (OOP) language, reusable design patterns are an ideal way to solve common problems in Flash and Flex applications. If you’re an experienced Flash or Flex developer ready to tackle sophisticated programming techniques with ActionScript 3.0, this hands-on introduction to design patterns is the book you need. ActionScript 3.0 Design Patterns takes you step by step through the process, first by explaining how design patterns provide a clear road map for structuring code that actually makes OOP languages easier to learn and use. You then learn about various types of design patterns and construct small abstract examples before trying your hand at building full-fledged working applications outlined in the book. Topics in ActionScript 3.0 Design Patterns include:Key features of ActionScript 3.0 and why it became an OOP language OOP characteristics, such as classes, abstraction, inheritance, and polymorphism The benefits of using design patterns Creational patterns, including Factory and Singleton patterns Structural patterns, including Decorator, Adapter, and Composite patterns Behavioral patterns, including Command, Observer, Strategy, and State patterns Multiple design patterns, including Model-View-Controller and Symmetric Proxy designs During the course of the book, you’ll work with examples of increasing complexity, such as an e-business application with service options that users can select, an interface for selecting a class of products and individual products in each class, an action game application, a video record and playback application, and many more. Whether you’re coming to Flash and Flex from Java or C++, or have experience with ActionScript 2.0, ActionScript 3.0 Design Patterns will have you constructing truly elegant solutions for your Flash and Flex applications in no time. Download |
Labels: Actionscript